#RELEASE DATE OF STAR WARS BATTLEFRONT 3 FOR FREE#
This was only just the beginning of problems for Free Radical and Battlefront III. On top of this, maps "generally tested poorly with no focus for action," he said.
Initially, Free Radical claimed it was a US/UK kit difference, but when we asked to FedEx one of their working machines to the US for a build review, they declined."Īdditionally, the source claimed several game modes were not implemented, and the only gameplay in place was team-based free-for-all. "For much of 2007, Xbox 360 builds simply did not work. "In December 2007, Free Radical still did not have simple AI working in levels," he said. Initially, Free Radical claimed it was a US/UK kit difference, but when we asked to FedEx one of their working machines to the US for a build review, they declined."
Other times, functionality was simply not present. However, Free Radical missed numerous milestones, he said, noting that though some cases were due to subjective quality issues. According to the source, production started in mid-2006 for delivery in October 2008. GameSpot has also learned of a detailed development schedule for Star Wars: Battlefront III. However, unlike Free Radical, they "were upfront about it." He said that as is the case with most developers, Pandemic at times underestimated its ability to meet dates. The source was employed at LucasArts during the production of the Pandemic Studios-developed Star Wars: Battlefront games. "This was a huge confidence killer and ultimately their downfall," he said. And third, the situation became even more problematic when Free Radical missed new assigned dates. Second, it is the source's belief that Free Radical "underestimated" or "misrepresented" its ability to meet dates and create a compelling product. The first, he said, was that Free Radical's sci-fi shooter Haze was late by more than a year, and this took resources away from the first half of Battlefront III's development. The situation surrounding Battlefront III may seem complex or convoluted, but according to the source, the game was a failure for three simple reasons. When Free Radical continually missed dates and deliveries, made many 'good will' whole or partial milestone payments to keep the project going." The franchise was a huge money maker at the time). "We were desperate for a next-gen followup to Battlefront (the claim that the project was sabotaged for financial reasons is ludicrous. Everybody from producers to marketing was 100 percent invested in making the relationship work," the source said. "I was at LucasArts during this time, working on Battlefront III, and remember it well. "There are two sides to every story," the source said. The source also took issue with Free Radical cofounder David Doak and audio director Graeme Norgate's claims this summer that LucasArts effectively sabotaged development of Battlefront III. "A generous estimate would be 75 percent of a mediocre game." "This 99 percent complete stuff is just bullsh*t," a former LucasArts employee who wished to remain nameless told GameSpot. The most recent claim about the project came from Free Radical Design cofounder Steve Ellis, who said last week that Battlefront III was 99 percent complete at the time of its cancellation.
Despite numerous and detailed attestments to its existence and development, LucasArts never confirmed the game was in fact in production. Star Wars: Battlefront III has long been the subject of great rumor and speculation.
#RELEASE DATE OF STAR WARS BATTLEFRONT 3 FULL#
His full statement is posted at the bottom of the original story. want both Xbox and Playstation doing well so they can sell to as many consumers as they can.Following the publication of this story, Free Radical Design cofounder Steve Ellis issued a statement to GameSpot on the development of Star Wars: Battlefront III and the claims of the anonymous source. It has little to do with console sales cause at the end of the day Activision, EA, Ubisoft etc. That is what it's about at the end of the day. Sony are buying these up in an aggressive move to stop MS from advertising these big games on Scorpio. A crummy practice that I think is anti-consumer no matter what company is doing it ? Think you got it backwards on who is the fanboy if your celebrating these sorts of deals.Īnd Dev's aren't the one's who decide these partnerships, it's the publishers and it comes down to money at the end of the day. I'm a fanboy cause I'm questioning a corporation buying up these deals to keep content of another system. They didn't have Battlefield 1 or The Division last year. Why would these devs want to partner with a console that has sub-par sales compared to the competition?" "They've had this every year lol you fanboys sure do love to reach.
BecauseImBatman 1663d ago (Edited 1663d ago )